How can and why should we make a video game for the theatre?
The artists behind the video game performance asses.masses will break down the project’s development from its origins as a 20-minute interactive experiment to a touring 7+ hour event for theatres in multiple languages. The artists will reflect upon how asses.masses was made and how their collaborative approaches to building story worlds, designing game mechanics, and crafting participatory experiences evolved over the project’s development to navigate the particular demands and expectations of both video game players and a live theatre audiences. The artists will also discuss their broader practice of fusing games and live performance, the political potentials and undertones of making interactive performance, and where they believe this kind of work is heading next.
asses.masses at The Theatre Centre: Friday, September 22 at 6 pm, Saturday, September 23 at 4 pm, Sunday, September 24 at 2 pm. Tickets start at $15.
About the Artists
asses.masses is led by Patrick Blenkarn and Milton Lim. Coming from a mixture of performance training (devised and experimental theatre), reading and research (philosophy/psychology), as well as digital media (game engines and real-time interactive systems), Patrick and Milton’s collaborations have manifested in video game performance experiments, participatory installations, digital archives, and card games. Patrick and Milton are joined by Laurel Green, the dramaturg, co-writer, and touring producer on asses.masses.